The player guide VSync & frames

Sledding Game VSync: Frame Caps and Screen Tearing

VSync addresses screen tearing by synchronising frames with the display refresh. It is not a fix for every low-FPS or mouse-freeze problem. Sledding Game players recorded VSync and a frame cap in May; September later added a Low / Medium / High quality control.

Dated player evidence for game controls, official September quality changes and Microsoft/NVIDIA documentation for display behaviour. Current menu labels, defaults and cap values are not claimed playtested.

Distinguish the game’s frame controls

ControlEvidenceUse
VSyncA May 14 player explicitly reports this option.Compare visible tearing with sync off and on, if present in your current build.
Framerate capThe same player reports a cap; no range or default is given.Choose a sustainable listed value for a controlled comparison.
Snow TrailsListed with the May graphics controls.A scene-effect setting, not monitor synchronisation.
Low / Medium / HighOfficial September quality dropdown.Reduce rendering cost when the game cannot sustain your target.

On a small screen, scroll the table sideways to see every column.

Open Settings and locate the controls actually present in your build. Record their starting values. The inspected source does not establish an exact current tab name, an Unlimited label or a 60/120/144 cap list; do not import a different game’s configuration names.

A frog descending a snowy hill with trees and edges visible across the scene.
A moving downhill scene is useful for comparing tearing and motion. This promotional image does not demonstrate a VSync menu.

Sources: May 14 player: graphics settings · September 21 official update

Check the display and an existing driver override

  1. Read the active display refresh

    In Windows, open Settings → System → Display → Advanced display. Select the display used for the game and read its refresh rate. The offered values depend on that display and resolution.

  2. Keep a consistent comparison

    Use the same resolution, display mode and short route while changing one frame control at a time. Note any existing game-specific driver override before changing it.

  3. Let the game control NVIDIA VSync for the baseline

    NVIDIA documents Use the application setting for delegating VSync to the game. A forced On or Off value can otherwise interfere with a comparison of the in-game toggle. Apply this only to the game’s own profile and preserve the previous value.

  4. Compare the result, then restore if needed

    Inspect horizontal image breaks, motion consistency and input feel on the same route. Restore the prior setting if the comparison is worse.

NVIDIA’s listed Vertical Sync choices apply when the display is connected to the NVIDIA GPU. An integrated-GPU laptop path or another vendor’s driver should be checked against that vendor’s documentation rather than assuming the same overrides apply.

Windows distinguishes the display’s refresh rate from frames generated by the application. VRR and Windows Dynamic Refresh Rate are also separate features; Microsoft notes that DRR can limit refresh for some games.

Sources: Microsoft: display refresh rate in Windows · NVIDIA: Vertical Sync settings

Match the setting to the symptom

SymptomUseful next comparison
Horizontal breaks while turningTest VSync on against the recorded baseline. NVIDIA describes On as eliminating tearing.
Low FPS throughout the runTry the game’s lower quality setting and the FPS checklist. Sync does not create extra rendering capacity.
Steady cap but poor input feelCompare sync off on the same route and keep the value that meets your own visual and input needs.
Multi-second freeze only when moving the mouseThe mouse-fix author describes a separate high-polling-rate problem. Read the mod guide before considering that targeted workaround.

On a small screen, scroll the table sideways to see every column.

There is no universal best setting for every PC. Keep the smallest change that improves the observed symptom, and retain the original values so the comparison is reversible.

Sources: NVIDIA: Vertical Sync settings · September 21 official update · NiceMitch: Sledding Mouse Stutter Fix

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